AI Insights · Timothy · July 2022
Top 5 Slime Games on iOS in Austria: Q2 2022 Performance
Discover how the top 5 slime games performed on iOS in Austria during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 slime games on iOS in Austria showed varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each app fared during this period, based on data from Sensor Tower.
Super Slime Simulator by Dramaton LTD experienced fluctuations in weekly downloads, peaking at 303 in the week of April 11. The downloads saw a decline towards mid-quarter, reaching as low as 88 in the week of May 30, before slightly rebounding to 101 by the end of June. The app's weekly active users followed a similar trend, starting at 881 and peaking at 1.2K in mid-April, then gradually decreasing to 693 by the end of the quarter. Revenue for this app was minimal, with the highest weekly revenue being $41 at the end of March.
Fluid Simulation by Pavel Dobryakov showed an interesting trend in weekly downloads. The app saw a significant spike to 466 downloads in the first week of June, followed by a drop to 147 in the next week, and then stabilizing around 40-42 downloads towards the end of June. Active users mirrored this download spike, jumping from 74 to 464 in the same week, and then peaking further at 589 before settling at 188 by the end of the quarter. Fluid Simulation's revenue was sporadic, with notable earnings of $42 in mid-April and $27 in early June.
Makeup Slime Game! Relaxation by Shanze Shafique maintained a relatively stable number of weekly downloads, ranging from 39 to 87 throughout the quarter. The app saw a consistent number of active users, fluctuating slightly but remaining around 60-90 users weekly. This app did not generate any revenue during this period.
Virtual Slime by Cider Software LLC had a modest performance in terms of downloads, starting at 56 and peaking at 115 in mid-April, before declining to single digits towards the end of June. Active users followed a similar downward trend, starting at 139 and ending at 52 by the end of the quarter. Revenue was minimal, with the highest being $37 in early April.
Lastly, World of Slime Simulator Games by Solid Apps INC experienced low download numbers, peaking at 56 in early April and dropping to single digits by the end of the quarter. Active users showed a decline from 108 at the start to 51 by the end of June. The app's revenue was relatively steady, with weekly earnings ranging from $12 to $30.
For more detailed insights and further analysis, visit Sensor Tower.